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Smite jormungandr build
Smite jormungandr build












smite jormungandr build smite jormungandr build

He hunts for prey while underground – during this time he moves faster and gains “predatory vision”, which shows all stealthed enemies in a large radius. 3rd Ability: Submerge (Stealth, Unique): Jormungandr burrows into the ground, which turns him invisible.Each cloud increases the size of Consuming Bellow, and Empowers him up to 3 times (1s per stack of Empowered Basic Attack), while also dealing extra damage to enemies hit (20/30/40/50/60+10% of your Magical Power). When this ends, he roars, dealing damage (120/180/240/300/360+50% of your Magical Power) to all nearby Enemies, causing them to Tremble and Slow them (1.5s). 2nd Ability: Consuming Bellow (CC, Damage, AOE): Jormungandr channels power from all of those toxic clouds near him for 1.2s.He can have 9 of these clouds up at once, and they have a duration of 20s. They also suffer a slow within it every second (15%, 1s). Enemies within it are damaged (80/120/200/240+40% of your Magical Power) and receive a DOT for as long as they are in it (5/15/25/35/45+5% of your Magical Power). 1st Ability: Venomous Haze (AOE/Line, CC, Ground): Jormungandr spits up a globule of noxious poison, that, when it hits the ground becomes a large toxic cloud.Any Attack Speed he receives over his base reduces the cooldown rate of Jormungandr’s Basic Attack. In addition, he receives 10% extra damage taken from all sources during that time. This is a slow that fades (20%) over that 2s. Instead of being hit with Hard Displacement, he instead becomes Dazed for 2s. He is so massive, so long that he simply cannot be moved. Passive: Immovable (Unique): Jormungandr cannot be moved unless he wills it.The icon for this is on your screen (the coiled serpent near your abilities). Releasing the button will refill the speed at which he fires that breath weapon. The longer he leaves it on, the slower and less useful it gets. His Basic Attack is also interesting, because it has a sort of timer, and is a nice wide cone. I think he’s fun in Arena, and there’s a lot of potential, but I think he will shine far more when there’s nowhere to run from him but a straight line. That said, his kit is absolutely fascinating, though I think it has a better use in matches that have lanes (Conquest, Joust, et cetera). The best CC is the CC that puts you in the ground, and we’ll go over that soon. While this does balance him out, it can put you into situations where Jormungandr feels powerless. He receives something, in my opinion, altogether worse. This means he cannot be banished, disarmed, grabbed, knocked up, knocked back, and several other types of CC. He’s such a unique god that Titan Forge had to come up with a new name for certain types of CC/Crowd Control, known as “Hard Displacement”. It’s got plenty of power, and the ability to scare the absolute pants off of people with that massive serpent coming as close to “out of nowhere” as one can get. His kit is a really interesting one, to be sure. Fire, famine and hopelessness await with the arrival of the World Serpent.īut he’s anything but “unbeatable”. When Jormungandr roams the land, the seas will boil, the land will quake. He is calamity, catastrophe, he consumes the gods themselves without fear or hesitation. Voice actors I don’t think get enough credit for how hard they work, and he really knocked this god right out of the damn park. I also want to say kudos to Kellen Goff who brought his lines to life in such an incredible way. He had to be absolutely immense – and he is! His body would never fit on screen, so it rolls around underground, a sinister rumble of ill-intent. So when they announced that the herald of Ragnarok, the bringer of destruction, the mighty World Serpent would be playable, I couldn’t even fathom how that would work. Jormungandr is one of the “fan-favorite” gods that we received this year – a part of SMITE’s dedication to bring those oft-requested gods to life in the game, which is very exciting.














Smite jormungandr build